Michael Fullan (2013) describes critical thinking as the “ability to design and manage projects, solve problems, and make effective decisions using a variety of tools and resources” (p. 9). Papert (1980) supports exercises that “open intellectual doors” (p. 63). Minecraft tasks can be used to create experiences that can be otherwise challenging to design, which according to Drake (2014), should address real-world problems that may not necessarily have one clear answer. Digital tools such as Minecraft demand higher order thinking skills, which include “the ability to think logically, and to solve ill-defined problems” and “formulating creative solutions and taking action” (Ontario Ministry of Education, 2016, p. 12).
Drake, S.M. (2014). Designing across the curriculum for “sustainable well-being”: A 21st century approach. In F. Deer, T. Falkenberg, B. McMillan, & L. Sims (Eds.), Sustainable well-being: Concepts, issues, and educational practice (pp. 57–76). Winnipeg, MB: Education for Sustainable Well-Being (ESWB) Press. Retrieved from: www.eswbpress.org/uploads/1/2/8/9/12899389/sustainable_well-being_2014.pdf#page=65
Fullan, M. (2013). Great to excellent: Launching the next stage of Ontario’s education agenda. Toronto: Ontario Ministry of Education. Retrieved from: www.edu.gov.on.ca/eng/document/reports/FullanReport_EN_07.pdf
Ontario Ministry of Education. (2016). 21st Century Competencies: Foundation Document for Discussion Retrieved from: http://www.edugains.ca/resources21CL/About21stCentury/21CL_21stCenturyCompetencies.pdf
Ontario Ministry of Education. (2005). The Ontario curriculum grades 1‐8: Mathematics. Retrieved from http://www.edu.gov.on.ca/eng/curriculum/elementary/math18curr.pdf
Papert, S. (1993) Turtle geometry: A mathematics made for learning. Chapter 3 in Mindstorms: Children, Computers, And Powerful Ideas.