Tackling TouchDevelop in Grade 1 via @LeahO77 #CSforALL

Tackling TouchDevelop in Grade 1 via @LeahO77 #CSforALL

This is a guest post by Leah Obach. Follow her at @LeahO77. By Mrs. Leah Obach  Since starting the Kids Who Code project, I have introduced my students to a number of different coding tools through classroom activities, Code-a-thon events and coding club.   I feel pretty comfortable with several tools, such as Kodable, Scratch Jr. and Lightbot. As a new year begins, I’m stepping […]

Designing Meaningful STEM Environments

Designing Meaningful STEM Environments

With regards Science, Technology, Engineering and Math, David Jonassen classifies “meaningful learning” using five categories: Active: Students should be actively engaged in their learning – typically this will be doing something on a computer, but it could also be taking part in a discussion or an activity away from the computer, such as role-play to illustrate how packets […]

The Importance of Conversation

The Importance of Conversation

  When considering assessment and evaluation, it is important that any culminating activities accurately match the delivery of previous lessons. This week I wrote about Mathland, a place described by Seymour Papert in which students are immersed in mathematics. They construct their own knowledge of mathematics with tangible options and computer coding. Papert was a firm […]

Mathland

Mathland

  I’ve been reading more and more about Seymour Papert as I continue my research on computational thinking. I’d like to highlight a body of work from one of his books. In Mindstorms, Papert continues to make good evidence of a constructivist approach to learning. Constructivism is basically a theory — based on observation and scientific […]