Books

Books

Risk Taker: Strengthen Your Courage, Blaze A New Trail & Ignite Your Students’ Passions!

Future-ready students need to be creative. They need to know how to communicate their ideas and how to collaborate as problem solvers. To master these and other twenty-first-century requirements, they will need to be critical thinkers. Engaged students are more likely to internalize learning and apply it to situations beyond the classroom. So how can you get your learners to engage?

Follow Brian’s journey from his early days as a substitute teacher, to more recently, as a University Instructor, three time TEDx speaker, best selling author and Canadian Prime Minister’s Award Recipient For Teaching Excellence.

Code Breaker: Increase Creativity, Remix Assessment, and Develop a Class of Coder Ninjas!

Crack the code for your students’ success! Future-ready students need to be creative. They need to know how to communicate their ideas and how to collaborate as problem solvers. And to master these and other twenty-first-century requirements, they will need to be critical thinkers. In Code Breaker, educator Brian Aspinall shares his insights on how to turn curriculum expectations into skills. Students identify problems, develop solutions, and use coding and computational thinking to apply and demonstrate their learning. From Aspinall’s collection of real-life examples and practical lesson ideas, you’ll discover how to… Use computational thinking and coding across all subjects and grade levels Encourage students to let their skills and passions shine Teach learners to take risks so they can grow from failure and feedback Make assessment meaningful—and fun—for you and your students You don’t have to be a “computer geek” to empower your students with these essential skills. Code Breaker equips you to use computational thinking and coding in your classroom—regardless of your computer skill level—to increase creativity, remix assessment, and develop a class of coder ninjas!



Block Breaker: Building Knowledge and Amplifying Student Voice One Block at a Time

How do you engage learners in the Digital Age?

Engaged students are more likely to internalize learning and apply it to situations beyond the classroom. So how can you get your learners to engage? In Block Breaker, educator Brian Aspinallexplains that the wildly popular game Minecraft may be just the right tool for the job. 

Sharing his own and other educators’ success with Minecraft (and other programming applications) in the classroom, Brian reveals how these adaptable tools can be leveraged to engage learners and empower them to find success. Why Minecraft?

  • It offers immediate feedback on a personalized learning platform.
  • Inquiry tasks encourage students to collaborate, problem solve, and explore multiple approaches to finding a solution.
  • And it’s a fun way to practice critical thinking and spatial reasoning!

Complete with lesson ideas and learning strategies, Block Breaker will help you tear down barriers and build powerful connections for learning.



Think Like a Coder!: Connecting Computational Thinking to Everyday Activities

Coding is everywhere! Follow along with a girl and her dog as they explore computational thinking in their everyday activities. Colourful illustrations and easy to access text help readers recognize that many of their daily explorations – cooking, playing, and even being outdoors – provide opportunities to explore and problem solve. Readers will be entertained by the antics of the girl and her dog, and parallels can be drawn between their daily work and that of computational thinkers. A great text for anyone wanting to introduce, and learn more, about computational thinking in the world around us.



Scratching The Surface: An Intro To Coding In Middle School

Twenty-first-century learning requires students to create, collaborate, and think critically. Progress “STEMs” directly from immediate feedback and a personalized learning platform. Coding forces students to problem-solve, make mistakes, and overcome barriers because programs can only run if written correctly. In this activity guide, learn how to integrate coding activities into everyday curriculum projects!

This activity guide consists of seven of Brian’s favourite coding activities in Math, language Arts, Science and Game Development! Check out his free coding courses at http://codebreaker.teachable.com.



Hallway Connections: Autism and Coding

Follow Lucas and Liam’s coding adventure as they make a new friend! Lucas and Liam have been assigned a coding project by their teacher. At first they are more excited about working in the hallway than doing the project, until they meet Lily, a girl who has autism. The boys learn that not everyone communicates in the same way, but with the hallway coding activity, making friends is easy and fun!




Everyone Can Learn Math

How do you approach a math problem that challenges you? Do you keep trying until you reach a solution? Or are you like Amy, who gets frustrated easily and gives up?

Amy is usually a happy and enthusiastic student in grade five who loves to dance, but she is struggling with a tough math assignment. She doesn’t think she is good at math because her classmates always get the answers faster than she does and sometimes she uses her fingers to help her count. Even though her mom tries to help her, Amy is convinced she just cannot do math. She decides not to do the assignment at all since she thinks she wouldn’t do well anyway.

As Amy goes about her day, her experiences at ballet class, the playground, and gym class have her thinking back to how she gave up on her math assignment. She starts to notice that hard-work, practice, and dedication lead to success, thanks to her friends and teachers. She soon comes to understand that learning math is no different than learning any other skill in life. With some extra encouragement from her math teacher, a little help from her mom, and a new attitude, Amy realizes that she can do math!…

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Gracie: An Innovator Doesn’t Complain About The Problem. She Solves It!

When her teacher brings a robot into the classroom and teaches Gracie to code, she unlocks a world of creativity, innovation, and discovery she’d never imagined. Follow Gracie as she learns to code, learns to problem solve and learns to take risks in her learning!






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